We could combine noise and voronoi, with the noise creating a bit of variation in the voronoi (or distorting the coordinates) we could use multiple voronoi, with offset, to calculate overlaid camo spots etc. There are plenty of ways to mix this up to get what you want. White noise does have a flat distribution, so 0.33, 0.67 will get us even frequencies of our three colors. Rothco's Digital Camouflage Tactical BDU Pants are designed for long-lasting wear. Product Details Description Specifications Reviews. Because each voronoi cell has a consistent position, our random numbers are also going to be consistent across the cell. Color: Size: Quantity: Item : 8685 Price: 49.99. Its four color, pixelated digital pattern is both stylish and ultra-effective at close distances and at further optical ranges. Voronoi creates cells that all have the same position output (voronoi basically calculates the distance to the nearest semi-randomly generated point "position" is the location of that point.) We can get a random from that position with a white noise node, and then mix between our three colors on the basis of the output. This item is a commodity, where all the individual items are effectively identical. Starting at 19.99 (4.08 / 5) Write a review Rwraps Digital camouflage film was first designed and manufactured for bubble-free vehicle wrapping and was intended primarily for the amateur and do-it-yourself user. Instead, I would make it with voronoi texture: Digital camouflage is actually a misnomer, based on the superficial resemblance of these patterns to quantized or coarse digital images. 5 6 The pattern was chosen after laboratory and field tests from 2003 to 2004 showed it to provide the best concealment in many different operational environments. However, I wouldn't recommend making camo via noise. The Universal Camouflage Pattern ( UCP) is a digital military camouflage pattern formerly used by the United States Army in their Army Combat Uniform. Noise output isn't evenly distributed, so you'll want to tune the numbers in the "greater than" nodes to eye- it's not as if 0.33, 0.67 will get equal frequency of all three colors. If we specifically wanted to use a noise texture to create camo (that was blocky), we might use the noise fac to mix between three colors like this: Instead, snap your texture coordinates using a vector math node: You don't want to use a bricks texture to make your output all blocky.
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